Don’t Panic!
Save the city from a flood — an educational board game that teaches how to act in a crisis.

How do you prepare young people for stressful situations that demand cooperation and quick decision-making? The answer is the DON’T PANIC! innovation, developed during the first call of #POPOJUTRZE_3_0.
A print & play game that helps students:
- build cooperation skills,
- strengthen psychological resilience,
- learn how to act under stress,
- analyse decisions made under pressure.
Who is it for?
- Pupils in the upper grades of primary school (grades 7–8) and the lower grades of secondary school (grades 1–2).
- Their teachers.
What sets DON’T PANIC! apart?
A crisis simulation
The game is built around a scenario in which the city must be saved from a flood — students work as a team, making decisions under time pressure and uncertainty.
What’s included?
- Cooperative print & play board game — ready-to-print materials, an emphasis on cooperation rather than competition, learning by doing.
- Teaching materials — lesson plans (homeroom, EDB, civics), step-by-step implementation guide, post-game reflection materials, observation and self-assessment tools.
“Don’t Panic!” isn’t just a game — it’s a tool that lets students practise cooperation and action in difficult situations within a safe environment.
